
Amnesia: The Dark Descent, a first person survival horror. A
game about immersion, discovery and living through a
nightmare. An experience that will chill you to the core.
Amnesia: The Dark Descent puts you in the shoes of Daniel as
he wakes up in a desolate castle, barely remembering anything
about his past. Exploring the eerie pathways, you must also
take part of Daniel's troubled memories. The horror does not
only come from the outside, but from the inside as well. A
disturbing odyssey into the dark corners of the human mind
awaits.
By using a fully physically simulated world, cutting edge 3D
graphics and a dynamic sound system, the game pulls no punches
when trying to immerse you. Once the game starts, you will be
in control from the beginning to the end. There are no
cut-scenes or time-jumps, whatever happens will happen to you
first hand.
Amnesia: The Dark Descent throws you headfirst into a
dangerous world where danger can lurk behind every corner.
Your only means of defense are hiding, running or using your
wits.
Do you have what it takes to survive?
Features:
In addition to being a text adventure, the game's major innovation was simulating life in Manhattan. Disch's model covered every block and street corner south of 110th Street. A hard-copy map of the streets and subways of Manhattan was included in the packaging. Players moved from place to place on foot, and had to reach destinations at the correct time of day to initiate plot developments. Stores opened and closed at the correct times, street lights went on, and other aspects of New York life were simulated. Almost 4000 separate Manhattan locations, including 650 streets, were part of the game. In this aspect, along with the player's freedom of movement (most of the time), Amnesia can be seen as a forerunner of the sandbox game.Amnesia also featured the ironic, rich writing style of Disch himself, in distinct contrast to the functional or tongue-in-cheek tone of most text adventures. Disch is one of only three major writers (the others being Robert Pinsky, in Synapse Software's Mindwheel (1984) and Douglas Adams, in Infocom's 1987 game Bureaucracy) to create an entirely original feature-length piece of interactive fiction. However, over half of Disch's novel-length manuscript (possibly the largest ever in a major text adventure computer game) had to be cut from the published version due to the storage limitations of the then-current 5¼" floppy disk technology..
Minimum Requirements
- OS: Windows XP/Vista/7
- Processor: 2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed
- Memory: 2 GB
- Hard Drive: 3GB
- Graphics: Radeon X1000/GF 6 - Integrated graphics and very low budget cards might not work.
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